Come with me on a chilling journey to solve the mystery in Icebound Secrets 4: House of Memories, where hidden objects gameplay meets the haunting power of lost recollections.
This walkthrough will help you with difficult puzzles and mini-game you encounter on this adventure so you can reach the end of each chapter and reveal the full story of the House of Memories.
House of Memories – Chapter 1 Walkthrough

Note for collectibles: I circled the morphing object in this scene for you.
After you take the letter from the postman, read it and take the ring and the note (1/6). Use the ring to open the mail box on the right and take the elephant. Look at the crane statue by the gate and take the latch near its leg.
Look at the suitcase, take the purse, read the newspaper to find the code 513. Take the colored shard (1/8) next to the suitcase and use the latch to open it. Take the brooch, the panel piece (1/4) from under the shirt, and the bolt cutter.
Go to the gate and use the bolt cutter to open it and go through into the garden. Look around to find more clues and a way to get inside the mansion.

Note for collectibles: I circled the morphing object in this scene for you. Another morphing object is inside the dog house, a bone behind the corner.
Look at the fountain, take the note (2/6) and the medallion. Look at the dirt pile and take the green gear. Check out the dog house and take the comb. Go back to the gate, use the medallion to open the box inside the mail box and take the gnome.
Go to the garden and then to the window behind the dog house. Put the gnome on the window sill and use the comb to pry open the window.
Take the garden shovel and the ID. Use the shovel to dig in the dirt to find a red gear and go give the ID to the postman and he’ll give you a blue gear. Use al 3 gears on the fountain edge and solve the puzzle.
Take the flower and the key. You can use the key to enter the mansion and find a way to enter the secret room to follow the girl.

Note for collectibles: I circled the morphing objects in this scene for you.
Go to the green box and take the panel piece (2/4) and the scissors. Look at the bookshelf and take the note (3/6). Use the scissors on the purse to find a winged medallion and an iron bell.
Check out the cupboard on the left to find another flower. Go to the gate at the crane and use the winged medallion to find another flower.
Go to the garden, at the door in the fence and use the flowers to open it and go through to find all hidden objects.

You’ll find another bronze elephant. Go inside the mansion and use the 2 elephants to open the book shelf case and take the urn lid handle and frame piece. Use the frame piece on the painting on the right to find a nail and another note (4/6).
Go to the garden and use the handle on the urn in the ground to open it and get the panel piece (3/4). Use the nail to take another panel piece (4/4) from the dog house. Go inside and use the panel pieces on the game above the painting.
Place the hand tiles on the outside and the eye tiles on the inside. The tiles move along the tracks beneath them. Move a tile one step by pressing the arrow in the desired direction.
This will open the the bookshelf to the secret room where you can find the woman and talk to her. Take the diary from her and find a way to enter the music hall.

Note for collectibles: I circled the morphing object in this scene for you.
Look at the camera, take the hunter image and the acid jar. Go to the safe in the wall, take the handle and go to the desk in the back to get the shard (2/8) and read the note to know what you need to look for.
Go back to the lobby, use the handle on the cupboard on the left and take the chemical reagent, the deer image, and the note (5/6). Go back to the secret room and put the puzzle pieces in their place in the picture.
Take the hammer amulet and go back to the lobby at the toolbox on the stairs to use that to open it and find a real hammer. Go outside to the doghouse, use the hammer to remove the wooden bar and take the chemical glass.
Use the wooden bar at the window where the gnome is to hold the window up, and use the hammer to smash the gnome and take the lab powder. Now go to the secret room at the desk to put all the chemical instruments and powder that you found.
Mix the solvent according to the instructions. Select two flasks, then select the central beaker to combine them. Once you have the solvent you can take it to the music hall door and use it on the doorknob and enter.

Note for collectibles: I circled the morphing object in this scene for you.
Take the drum stick from the statue on the left, then check out the fireplace and take the sculptor kit, the last note (6/6) and look at the photo there. Go to the statue in front of the window and use the kit to reshape his hand then give it the drum stick.
Take the harp and give it to the statue on the right to get the violin bow, then go and give that to the lady statue on the left to get a camera lens.
Go to the fireplace and use the lens to replace the broken on on the camera and take it, then take a photo of the room. Go look at the piano now that the anomaly dissipated, take the golden bell and ornament.
Look at the bells behind the piano, take the other ornament. Go into the lobby, at the cupboard on the left, use the ornaments on the box to open it and find a projector part.
Go to the secret room at the camera and put the projector part on it to find a bell string. Go to the music hall at the bells, put the bells here and the bell string. Tap the bells in the order written on the piano:

- 2 – 4 – 7
- 3 – 5 – 1 – 4 – 9
- 8 – 1 – 2 – 6 – 10 – 3 – 7
Take the diary decoration and use it to open it, then put the notes in the diary. Take the photo and the safe disk (1/2). Go to the woman in the secret room and give back her diary and the photo, take the last safe disk (2/2) from her and go to the safe in the wall.
Use the disks on the safe and write the code on the newspaper you found at the gate 513. Take the lantern, hair pin and matches. Go to the lobby and use the matches to burn the spider web on the stairs and take the pliers. Use them on the hair pin.
You’ll get a ruby and a lockpick. Go to the gate and put the lantern in the crane’s beak, it will give you a ruby and you can take the gold plate behind it.
Go to the Music hall, put the two rubies on the crown of the statue on the right to get a raven brooch. Use the lockpick on the drum to get a plate fragment.
Go to the piano and put the golden plate, plate fragment, and raven brooch to open it and find a film reel. Go to the secret room and use the film on the projector then solve the puzzle to finish the chapter.

House of Memories – Chapter 2 Walkthrough
Take the gate lever and go to the garden. You can take a board (1/4) from the pile. Now go to the gate and check out the other gate on the left, take the two boards (3/4) and the screwdriver.
Put the lever in the gate lock and go inside in the music hall. Use the screwdriver on the fireplace grill and take the last board (4/4). Go into the lobby and use the boards to fix the stairs and go to the bedroom.

Note for collectibles: The morphing object is the jacket hanging there. I clicked it by accident before I did the screenshot.
Look on the table and take the wax knife, then check out the chest on the sofa and take the crane key. Look at the closet and take the candlestick. Go to the Music hall and use the knife to cut a candle (1/3) off the statue’s head.
Another candle (2/3) is inside the green box on the bookshelf in the lobby. Go to the gate and use the key to open the lamp in the crane’s beak and find the last candle (3/3). Put all 3 candles on the candlestick and light them up using the matches.
Go with the lit candlestick to the bedroom and use it on the right to look in the dark spot. Take the triangle and Vol. III book. Put the triangle on the chest to open it and read the note inside.
Take the paint tube and look at the bear to find the oiler. Go to the gate leading to the city, use the oiler to pull down the lever.
Select pages to move across the map to the destination in the bottom right corner. Each page shows the movement direction, forward or background, and the number of steps. Visit all markers on green tiles and avoid red obstacles.
- 3🡆 – 2🡄 – 5🡆 1🡄 – 4🡆 – 7🡆 – 5🡆 – 5🡆 – 2🡄 – 7🡆 – 2🡄 – 4🡆 – 3🡆 – 2🡄 – 5🡆

Note for collectibles: I circled the morphing object in this scene for you.
Look at the fruit stall on the left and take the dancer, then at the trunk of the taxi car to get a horse. Go to the first door on the left and take the ice tongs then read the note. Go to the vending machine, use the tongs to get the token.
Go back to that door and use the token in the mailbox to get vol. IV book. Inside the book you’ll find a left part. Go to the next door on the left and take the broken key.
Go to the bedroom in the mansion and to the desk to use the horse to open the drawer and get a protractor and a dancer (1/3). Put the ballet dancer on the device on the table to get vol. VI book.
Go to the lobby and put the 3 books on the shelf to get a music sheet. Go to the music hall at the piano, put the broken key and music sheet here and tap the notes in the same order. Take the car key and go to the city center to use it on the trunk of the taxi.
Get the cloth and the pin. Go to the garden, at the open window and put some water on the cloth. Go to the bedroom and look at the bear, use the pin to open the zipper and get the right part.
Put both part on the closet door. Move the tokens to their correct position using the arrows to rotate the circle.

Take the dirty photo and use the wet cloth to clean the it, then use the protractor to open the frame, look at the family photo and take it. Go to the secret room and give the photo to the lady.
She’ll give you a coaster. Go to the city center and use the coaster on the dinner, and you can go inside and talk to John. He’ll give you a lighter.

Note for collectibles: I circled the morphing object in this scene for you.
To be continued…

Aylin is a content creator and co-founder of App Amped. She was a huge Tomb Raider fan before moving on to more casual titles. She spent way too much time tending for her FarmVille farm as well as playing text-based browser games. Now she plays and writes about mobile games, creating in-depth walkthroughs and useful guides.